setParticleFire

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Description

Description:
Description needed
Groups:
Particles

Syntax

Syntax:
Syntax needed
Parameters:
source: Object
[coreIntensity, coreDistance, damageTime]: Array
coreIntensity: Number - damage in the center of fire
coreDistance: Number - how far can unit get damage
damageTime: Number - how often is unit getting damage
Return Value:
Return value needed

Examples

Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];

Additional Information

See also:
See also needed

Notes

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Posted on April 9, 2018 - 20:44 (UTC)
AgentRev
Using this command on a dedicated server or headless client seems to have no effect on local AI units, they will walk thru the fire unscathed.