camCreate

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Revision as of 22:40, 10 June 2021 by Lou Montana (talk | contribs) (Text replacement - " +" to " ")
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Description

Description:
Description needed
Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
Groups:
Camera Control

Syntax

Syntax:
Syntax needed
Parameters:
type: String - camera type, one of the following:
  • "camera"
  • "seagull" (a crow in Arma 2)
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • "crowe" (crow - Arma 3)
  • or any vehicle class suitable to be spawned with cam
position: Array - format PositionAGL - position to create the object at
Return Value:
Object - the created camera

Examples

Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
Example 2:
_flr = "flare" camCreate (position _myPlane); // works too

Additional Information

See also:
camCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBordercameraEffectcameraEffectEnableHUD

Notes

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Only post proven facts here! Add Note