createMarkerLocal

From Bohemia Interactive Community
Revision as of 22:44, 10 June 2021 by Lou Montana (talk | contribs) (Text replacement - " +" to " ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
Groups:
Markers

Syntax

Syntax:
Syntax needed
Parameters:
[name, position, channel, creator]: Array
name: String
position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
channel: Number - (Optional)The marker side for MP. Template:Since
creator: Object - (Optional) The marker creator for MP. Template:Since
Return Value:
String - The marker's name or empty string if the marker name is not unique.

Examples

Example 1:
_marker = createMarkerLocal ["Marker1", position player];

Additional Information

See also:
allMapMarkersdeleteMarkerLocalcreateMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";