player

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Description

Description:
A person object controlled by user. In Intros and Outros this isn't set by default and must be assigned.
Multiplayer:
In MP player is different on each computer and on dedicated server it is objNull by default (however this doesn't mean there couldn't be one). When user is joining dedicated server mission, at the moment of onPlayerConnected the player object is remote to the joining client, as the player unit is created on the server, but once control of the unit is passed to the user moments later, the player objects becomes local to the client and stays local. See Multiplayer Scripting's player topic for additional helpful information.
Problems:
In MP the command is not initialised in functions called by initline or init eventhandlers.
Groups:
Object Manipulation

Syntax

Syntax:
player
Return Value:
Object

Examples

Example 1:
player addRating 500;

Additional Information

See also:
Multiplayer ScriptingisPlayerplayableUnitsselectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 20 Jul, 2010
GalZohar
Before you use the player object in init scripts, to avoid JIP issues all you need is to run:
waitUntil { !isNull player }; Anything else you see in other scripts is equivalent and/or redundant. (but you may need to add other conditions too, such as checking hasInterface before initiating that loop)
Of course JIP players may need more than just the player to point at the actual JIP player unit, but that's script/mission-specific.
Posted on June 26, 2014 - 18:49 (UTC)
Killzone Kid
player can actually be REMOTE object on player's PC: http://www.youtube.com/watch?v=m6IILtfa3cQ