awake

From Bohemia Interactive Community
Revision as of 12:03, 4 November 2021 by Killzone Kid (talk | contribs) (Created page with "{{RV|type=command |game1= arma3 |version1= 2.08 |branch= dev |arg= local |gr1= Object Manipulation |descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep....")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.08.

Description

Description:
Wakes up sleeping PhysX object or puts a PhysX object to sleep.
This command won't have lasing effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects
Groups:
Object Manipulation

Syntax

Syntax:
object addForce awake
Parameters:
object: Object - PhysX object
awake: Boolean - true to awake the object, false - to put to sleep
Return Value:
Nothing

Examples

Example 1:
_object awake false;

Additional Information

See also:
isAwake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note