awake

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Revision as of 11:10, 13 May 2022 by Killzone Kid (talk | contribs)
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Description

Description:
Wakes up sleeping PhysX object or puts a PhysX object to sleep. In 2.10 this command can be used on corpses of type Man
This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects.
Groups:
Object Manipulation

Syntax

Syntax:
object awake awake
Parameters:
object: Object - PhysX object
awake: Boolean - true to awake the object, false - to put it to sleep
Return Value:
Nothing

Examples

Example 1:
_object awake false;

Additional Information

See also:
isAwake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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