setLightIntensity

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Revision as of 22:11, 10 October 2023 by Lou Montana (talk | contribs) (Fix)
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Description

Description:
Sets intensity of light.
Intensity formula is as follows:
Intensity = Brightness ^ 2 * 2500;

[4096, 4096, 10] spawn { private _brightness = 1; private _intensity = _brightness ^ 2 * 2500; private _obj = "Sign_Sphere10cm_F" createVehicleLocal _this; private _light = "#lightpoint" createVehicleLocal _this; _light setLightDayLight true; _light setLightAmbient [1, 1, 1]; _light setLightColor [1, 1, 1]; _light setLightBrightness _brightness; sleep 0.2; _brightness = getLightingAt _obj select 3; _light setLightIntensity _intensity; sleep 0.2; _intensity = getLightingAt _obj select 3; systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity]; deleteVehicle _light; deleteVehicle _obj; };

Groups:
Lights

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 24, 2014 - 23:37 (UTC)
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000; // same as _light setLightBrightness 1;