BIS fnc camFollow: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]);
|x1= <code>[[private]] _camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]);
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code>
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code>


|seealso= [[:Category:Command Group: Camera Control|Camera commands]]
|seealso= [[:Category:Command Group: Camera Control|Camera commands]]
}}
}}

Revision as of 13:07, 6 May 2022

Hover & click on the images for description

Description

Description:
Refresh a camera Field of View according to its distance with the target.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera, target, refreshTime] call BIS_fnc_camFollow
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Nothing

Examples

Example 1:
private _camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
Camera commands

Notes

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