BIS fnc fireSupportVirtual: Difference between revisions

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{{Function|= Comments
{{Function|Comments=
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| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.00|Game version=
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| Creates an strategic map. |= Description
| Fires virtual mortar/artillery fire support. |Description=
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| [target,mag,radius,rounds,delay,conditionEnd,safezone,alt,speed,sounds] call [[BIS_fnc_fireSupportVirtual]] |= Syntax
| [target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] call [[BIS_fnc_fireSupportVirtual]] |Syntax=


|p1= target: [[Position]], [[Object]] or [[String]] - Target position, can be object, position or marker name |Parameter 1=


|p1= target: [[Position]] or [[Object]] or [[String]] - Target position, can be an object position or marker|= Parameter 1
|p2= mag: [[String]] - Magazine (if left empy, first magazine available will be used) |Parameter 2=


|p2= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|= Parameter 2
|p3= radius: [[Number]] - Radius of target area in meters|Parameter 3=


|p3= radius: [[Number]] - Radius of target area in meters|= Parameter 3
|p4= rounds: [[Number]] - Number of rounds to be fired|Parameter 4=
 
|p4= rounds: [[Number]] - Number of rounds to be fired|= Parameter 4


|p5= delay: [[Array]] or [[Number]] - Delay between rounds.
|p5= delay: [[Array]] or [[Number]] - Delay between rounds.
*[[Array]]
* [[Array]]
**1: min delay
** 1: min delay
**2: max delay
** 2: max delay
*[[Number]] - Precise delay|= Parameter 5
* [[Number]] - Precise delay |Parameter 5=


|p6= conditionEnd: [[Code]] - (Optional, default ?) Condition to end bombardment before all rounds are fired|= Parameter 6
|p6= conditionEnd: [[Code]] - (Optional, default ?) Condition to end bombardment before all rounds are fired|Parameter 6=


|p7= safezone: [[Number]] - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at|= Parameter 7
|p7= safezone: [[Number]] - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at|Parameter 7=


|p8= alt: [[Number]] - (Optional, default 250) Altitude where the shell will be created|= Parameter 8
|p8= alt: [[Number]] - (Optional, default 250) Altitude where the shell will be created|Parameter 8=


|p9= speed: [[Number]] - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly|= Parameter 9
|p9= speed: [[Number]] - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly|Parameter 9=


|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default []) Ssounds to be played on the incoming shell|= Parameter 10
|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default []) Ssounds to be played on the incoming shell|Parameter 10=


| [[Boolean]] - [[True]] if successful |= Return value
| [[Boolean]] - [[true]] if successful |Return value=




|x1= <code>[ BIS_Player,"Sh_82mm_AMOS",100,24,10 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];;</code> |=
|x1= <code>[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];;</code> |Example 1=
|x2= <code>[ [3600,3600,0],[[nil]],100,24,10 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |=
|x2= <code><nowiki>[</nowiki>[3600, 3600, 0], [[nil]], 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |Example 2=
|x3= <code>[ BIS_Player,[[nil]],100,24,10,{[[daytime]] > 20},50 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |=
|x3= <code>[BIS_Player, [[nil]], 100, 24, 10, {[[daytime]] > 20}, 50] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |Example 3=


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| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupport]]   |= See also
| [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupport]] |See also=
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:fireSupportVirtual}}]]
[[Category:Function Group: Combat|{{uc:fireSupportVirtual}}]]
[[Category:Function Group: Combat|{{uc:fireSupportVirtual}}]]
[[Category:Functions|{{uc:fireSupportVirtual}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:fireSupportVirtual}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:fireSupportVirtual}}]]

Revision as of 02:10, 23 September 2018

Hover & click on the images for description

Description

Description:
Fires virtual mortar/artillery fire support.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] call BIS_fnc_fireSupportVirtual
Parameters:
target: Position, Object or String - Target position, can be object, position or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds.
conditionEnd: Code - (Optional, default ?) Condition to end bombardment before all rounds are fired
safezone: Number - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at
alt: Number - (Optional, default 250) Altitude where the shell will be created
speed: Number - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
sounds: Array of strings - (Optional, default []) Ssounds to be played on the incoming shell
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;;
Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 3:
[BIS_Player, nil, 100, 24, 10, {daytime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;

Additional Information

See also:
BIS_fnc_fireSupportBIS_fnc_fireSupportClusterBIS_fnc_fireBIS_fnc_fireSupport

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section