BIS fnc genericSentence: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| TKOH |= Game name
|game1= tkoh
|version1= 1.00


|1.00|= Game version
|game2= arma3
____________________________________________________________________________________________
|version2= 0.50


| Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 <nowiki>=</nowiki> 50%, 1 <nowiki>=</nowiki> 100%) |DESCRIPTION=
|gr1= Conversations
____________________________________________________________________________________________


| [class,(speaker,delay,canRepeat)] call BIS_fnc_genericSentence; |SYNTAX=
|descr= Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)


|p1= class: [[String]] - sentence name (from ''class RadioProtocol_EN_H'') |=
|s1= [class, speaker, delay, canRepeat] call [[BIS_fnc_genericSentence]]  


|p2= speaker (Optional): [[Object]] or [[Code]] - sentence speaker (when code, speaker is it's returned value). Default is 2nd [[crew]] member. |=
|p1= class: [[String]] - sentence name (from ''class RadioProtocol_EN_H'')


|p3= delay (Optional): [[Number]] - delay from previous generic sentence: When negative, sentence is played always. |=
|p2= speaker: [[Object]] or [[Code]] - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd [[crew]] member.


|p4= canRepeat (Optional): [[Boolean]] - true to allow repeating same sentence |=
|p3= delay: [[Number]] - (Optional) delay from previous generic sentence: When negative, sentence is played always.


| [[Boolean]] - true if sentence was played |RETURNVALUE=
|p4= canRepeat: [[Boolean]] - (Optional) true to allow repeating same sentence
____________________________________________________________________________________________
 
|x1= <code>["FeedbackFlightNegativeHeightTooHigh"] call bis_fnc_genericSentence;</code> |EXAMPLE1=


|x2= <code>["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call bis_fnc_genericSentence;</code> |EXAMPLE1=
|r1= [[Boolean]] - true if sentence was played
____________________________________________________________________________________________


| [[Generic Sentences]] |SEEALSO=
|x1= <sqf>["FeedbackFlightNegativeHeightTooHigh"] call BIS_fnc_genericSentence;</sqf>


|x2= <sqf>["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call BIS_fnc_genericSentence;</sqf>
|seealso= [[Generic Sentences]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Conversations|{{uc:genericSentence}}]]
[[Category:Functions|{{uc:genericSentence}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:genericSentence}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:genericSentence}}]]

Latest revision as of 02:38, 1 August 2022

Hover & click on the images for description

Description

Description:
Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)
Execution:
call
Groups:
Conversations

Syntax

Syntax:
[class, speaker, delay, canRepeat] call BIS_fnc_genericSentence
Parameters:
class: String - sentence name (from class RadioProtocol_EN_H)
speaker: Object or Code - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd crew member.
delay: Number - (Optional) delay from previous generic sentence: When negative, sentence is played always.
canRepeat: Boolean - (Optional) true to allow repeating same sentence
Return Value:
Boolean - true if sentence was played

Examples

Example 1:
["FeedbackFlightNegativeHeightTooHigh"] call BIS_fnc_genericSentence;
Example 2:
["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call BIS_fnc_genericSentence;

Additional Information

See also:
Generic Sentences

Notes

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Only post proven facts here! Add Note