BIS fnc inTrigger: Difference between revisions

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|p3= returnDistance (Optional): [[Boolean]] - [[true]] to return distance to nearest edge of trigger area. Default: [[false]] |PARAMETER3=
|p3= returnDistance (Optional): [[Boolean]] - [[true]] to return distance to nearest edge of trigger area. Default: [[false]] |PARAMETER3=


|p4= includeFloorCeiling (Optional): [[Boolean]] - [[true]] to include trigger area floor and ceiling in calculation when calculating distance to nearest edge. Default: [[false]] |=
|p4= includeFloorCeiling (Optional): [[Boolean]] - [[true]] to include trigger area floor and ceiling in calculation when calculating distance to nearest edge. Default: [[false]] |PARAMETER4=
| [[Boolean]] - [[true]] when position is in area, false if not
| [[Boolean]] - [[true]] when position is in area, false if not
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|x1= <code>_trigger = [[createTrigger]] ["EmptyDetector", [[getPosATL]] [[player]]];
|x1= <code>_trigger = [[createTrigger]] ["EmptyDetector", [[getPosATL]] [[player]]];
_trigger [[setTriggerArea]] [10, 10, 0, false];
_trigger [[setTriggerArea]] [10, 10, 0, false];
_inTrigger = [_trigger, [[player]]] [[call]] [[BIS_fnc_inTrigger]]; //_inTrigger = true</code> |=  
_inTrigger = [_trigger, [[player]]] [[call]] [[BIS_fnc_inTrigger]]; //_inTrigger = true</code> |EXAMPLE1=  
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Revision as of 09:39, 25 September 2020

Hover & click on the images for description

Description

Description:
Detects whether position is within area (Since Arma 3 v1.57 an engine solution is available inArea) or calculates distance to the nearest edge of trigger area by using optional params.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
Parameters:
area: Object - trigger, String - marker, Location - location or Array - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]]
position: Object or Array - Position to check (e.g. player) or Position
returnDistance (Optional): Boolean - true to return distance to nearest edge of trigger area. Default: false
includeFloorCeiling (Optional): Boolean - true to include trigger area floor and ceiling in calculation when calculating distance to nearest edge. Default: false
Return Value:
Boolean - true when position is in area, false if not
or
Number - (when returnDistance is true) - distance from closest border: negative distance - from inside, positive distance - from outside

Examples

Example 1:
_trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; //_inTrigger = true

Additional Information

See also:
createTriggercreateMarkersetTriggerAreasetMarkerSizetriggerAreamarkerSizeinAreainAreaArrayBIS_fnc_getArea

Notes

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Notes

Bottom Section

Posted on May 6, 2015 - 19:34 (UTC)
Killzone Kid
Works with markers too: inMarker = ["markername", _position] call BIS_fnc_inTrigger;
Posted on October 4, 2015 - 11:22 (UTC)
Larrow
Also works with [ pos, radius ] [ [position, radius], player ] call BIS_fnc_inTrigger