BIS fnc initVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 11: Line 10:


|gr1 = Vehicles |GROUP1=
|gr1 = Vehicles |GROUP1=
____________________________________________________________________________________________


| This function changes the textures, animation sources and/or mass of a given vehicle.<br>
| This function changes the textures, animation sources and/or mass of a given vehicle.<br>
Line 63: Line 61:
-->
-->
|Description=
|Description=
____________________________________________________________________________________________


| [vehicle, variant, animations, mass] call [[BIS_fnc_initVehicle]] |Syntax=
| [vehicle, variant, animations, mass] call [[BIS_fnc_initVehicle]] |Syntax=
Line 87: Line 84:


| [[Boolean]] - function success or not |Return value=
| [[Boolean]] - function success or not |Return value=
____________________________________________________________________________________________


|x1= <code>result = [<nowiki/>[[this]], "", []] [[call]] [[BIS_fnc_initVehicle]];</code> |Example 1=  
|x1= <code>result = [<nowiki/>[[this]], "", []] [[call]] [[BIS_fnc_initVehicle]];</code> |Example 1=  
Line 96: Line 92:


|x4= <code>[[this]] [[setVariable]] ["'''BIS_fnc_initVehicle_customization'''", [[false]], [[false]]]; {{codecomment|// set in an init field}}</code> |Example 4=
|x4= <code>[[this]] [[setVariable]] ["'''BIS_fnc_initVehicle_customization'''", [[false]], [[false]]]; {{codecomment|// set in an init field}}</code> |Example 4=
____________________________________________________________________________________________


| [[Vehicle Customization (VhC)]], [[Description.ext#CfgVehicleTemplates|CfgVehicleTemplates]], [[Description.ext#disableRandomization|disableRandomization]] |See also=
| [[Vehicle Customization (VhC)]], [[Description.ext#CfgVehicleTemplates|CfgVehicleTemplates]], [[Description.ext#disableRandomization|disableRandomization]] |See also=

Revision as of 00:29, 17 January 2021

Hover & click on the images for description

Description

Description:
This function changes the textures, animation sources and/or mass of a given vehicle.
The use of BIS_fnc_initVehicle_customization variable in a vehicle's init field is possible (see Example 4)
Unless explicitly mentioned (see Example 3), the function will restore the initial state of every animation sources of the given object.

Additional information:

Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle, variant, animations, mass] call BIS_fnc_initVehicle
Parameters:
vehicle: Object - vehicle to customize
variant: (Optional, default false)
animations: (Optional, default false)
mass: (Optional, default false)
  • Boolean - true to set the default mass, false to disable the mass change
  • Number - mass to remove/add to the vehicle
Return Value:
Boolean - function success or not

Examples

Example 1:
result = [this, "", []] call BIS_fnc_initVehicle;
Example 2:
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
Example 3:
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
Example 4:
this setVariable ["BIS_fnc_initVehicle_customization", false, false]; // set in an init field

Additional Information

See also:
Vehicle Customization (VhC)CfgVehicleTemplatesdisableRandomization

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 1, 2018 - 00:25 (UTC)
HazJ
Randomise camo net options with 50% probability: result = [vehicle player, FALSE, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle; Force show all camo net options: result = [vehicle player, FALSE, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle; Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored.