BIS_fnc_initVehicle

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Description

Description:
This function changes the textures, animation sources and/or mass of a given vehicle.
The use of BIS_fnc_initVehicle_customization variable in a vehicle's init field is possible (see Example 4)
Unless explicitly mentioned (see Example 3), the function will restore the initial state of every animation sources of the given object.

Additional information:

Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle, variant, animations, mass] call BIS_fnc_initVehicle
Parameters:
vehicle: Object - vehicle to customize
variant: (Optional, default false)
animations: (Optional, default false)
mass: (Optional, default false)
  • Boolean - true to set the default mass, false to disable the mass change
  • Number - mass to remove/add to the vehicle
Return Value:
Boolean - function success or not

Examples

Example 1:
result = [this, "", []] call BIS_fnc_initVehicle;
Example 2:
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
Example 3:
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
Example 4:
this setVariable ["BIS_fnc_initVehicle_customization", false, false]; // set in an init field

Additional Information

See also:
Vehicle Customization (VhC)CfgVehicleTemplatesdisableRandomization

Notes

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Posted on December 1, 2018 - 00:25 (UTC)
HazJ
Randomise camo net options with 50% probability: result = [vehicle player, FALSE, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle; Force show all camo net options: result = [vehicle player, FALSE, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle; Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored.