BIS fnc isInsideArea: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1")
Line 17: Line 17:
|r1= [[Boolean]] - true when position is in area, false otherwise
|r1= [[Boolean]] - true when position is in area, false otherwise


|x1= <code>{{cc|Check an area, centered on the player that is 10m wide and 10m tall}}
|x1= <code>// Check an area, centered on the player that is 10m wide and 10m tall
_size = [5, 5];
_size = [5, 5];
_checkPos = getPos player;
_checkPos = getPos player;

Revision as of 12:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Detects whether a position is within a square area of given size about center.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, size, position ] call BIS_fnc_isInsideArea
Parameters:
center: Array - Center Position of area to check
size: Array - [x,y] offsets from center
position: Array - Position to check
Return Value:
Boolean - true when position is in area, false otherwise

Examples

Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;

Additional Information

See also:
createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize BIS_fnc_inAngleSector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note