BIS fnc logFormatServer: Difference between revisions

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| Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used.
| Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used.

Revision as of 18:20, 9 October 2020

Hover & click on the images for description

Description

Description:
Logs (using diag_log) a debug message (profileName, playerUID, _fnc_scriptName, provided text) to server's .RPT. In singleplayer, BIS_fnc_logFormat is used.
allowFunctionsLog must be enabled.
Execution:
call
Groups:
Debug

Syntax

Syntax:
[text, argument1, argument2, ...] call BIS_fnc_logFormatServer
Parameters:
text: String or Anything - text using format standard (with %). Any non-String value will be converted (with str)
argument1..n: Anything - same as format arguments - referenced in text as %1, %2 etc
Return Value:
Boolean - true when done

Examples

Example 1:
private _currentFPS = diag_fps; if (_currentFPS < 10) then { ["Player %1 has performance issues (%2 FPS)", name player, _currentFPS] call BIS_fnc_logFormatServer; };

Additional Information

See also:
diag_log BIS_fnc_log BIS_fnc_logFormat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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