BIS fnc nearestPoint: Difference between revisions

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|r1= [[Position]] - the line point that is closest to ''point''
|r1= [[Position]] - the line point that is closest to ''point''


|x1= <code>private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;</code>
|x1= <sqf>private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;</sqf>


|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPosition]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]]
|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPosition]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]]
}}
}}

Latest revision as of 18:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Computes nearest point in a line.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[start, end, point, is2D] call BIS_fnc_nearestPoint
Parameters:
start: Position - line start
end: Position - line end
point: Position - point to check against
is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
Return Value:
Position - the line point that is closest to point

Examples

Example 1:
private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;

Additional Information

See also:
nearObjects nearestObject nearestObjects BIS_fnc_nearestPosition BIS_fnc_nearestNum BIS_fnc_nearestRoad BIS_fnc_nearestHelipad BIS_fnc_isPosBlacklisted

Notes

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