BIS fnc onEnd: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Register code to be executed after mission end. |DESCRIPTION= | ||
____________________________________________________________________________________________ | |||
| argument call [[BIS_fnc_onEnd]] |SYNTAX= | |||
|p1= argument: | |||
* [[Code]] - code to be executed | |||
* | * [[Array]] - code with arguments in format [code, arguments] | ||
* [[Number]] - remove code at given index | |||
|PARAMETER1= | |||
| [[Number]] - index of onEnd code |RETURNVALUE= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| < | |x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code> |EXAMPLE1= | ||
| | |x2= <code>_onEndIndex = [{ { [[_x]] [[addRating]] 10000; } [[forEach]] [[_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]] |SEEALSO= | ||
| |= | |||
}} | }} | ||
Revision as of 15:32, 7 April 2019
Description
- Description:
- Register code to be executed after mission end.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- argument call BIS_fnc_onEnd
- Parameters:
- argument:
- Return Value:
- Number - index of onEnd code
Examples
- Example 1:
_onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
- Example 2:
_onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
- Event ScriptsEnded Mission Event Handler
Notes
-
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