BIS fnc setObjectRotation: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
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*1: Yaw
*1: Yaw
*2: Pitch
*2: Pitch
*3: Roll |PARAMETER1=
*3: Roll |PARAMETER2=


|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1=
|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1=

Revision as of 22:52, 24 September 2020

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Description

Description:
Set object rotation.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object,array] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[ cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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Notes

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