BIS fnc setObjectRotation: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - "'''(BI(N|S)_fnc_[a-zA-Z0-9_]+)'''" to "$1")
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| Set object rotation.
| Set object rotation.


| [object,array] [[call]] '''BIS_fnc_setObjectRotation'''
| [object,array] [[call]] [[BIS_fnc_setObjectRotation]]


|p1= object: [[Object]] - Object to manipulate
|p1= object: [[Object]] - Object to manipulate
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*3: Roll
*3: Roll


|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';
|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]];


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 21:26, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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