BIS fnc setObjectRotation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "'''(BI(N|S)_fnc_[a-zA-Z0-9_]+)'''" to "$1")
m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
Line 9: Line 9:
| Set object rotation.
| Set object rotation.


| [object,array] [[call]] [[BIS_fnc_setObjectRotation]]
|s1=  [object,array] [[call]] [[BIS_fnc_setObjectRotation]]


|p1= object: [[Object]] - Object to manipulate
|p1= object: [[Object]] - Object to manipulate

Revision as of 23:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object,array] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note