BIS fnc setObjectRotation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "\|s1= +" to "|s1= ")
Line 8: Line 8:
|descr= Set object rotation.
|descr= Set object rotation.


|s1= [object,array] [[call]] [[BIS_fnc_setObjectRotation]]
|s1= [object,array] [[call]] [[BIS_fnc_setObjectRotation]]


|p1= object: [[Object]] - Object to manipulate
|p1= object: [[Object]] - Object to manipulate

Revision as of 16:30, 19 June 2021

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object,array] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note