BIS fnc setObjectRotation: Difference between revisions

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m (Fix parameter)
m (Fix)
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# Roll
# Roll


|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]];
|x1= [<nowiki/>[[cursorObject]], [100,100,100]] [[call]] [[BIS_fnc_setObjectRotation]];


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 23:41, 26 June 2021

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, rotation] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
rotation: Array - Vector in format:
  1. Yaw
  2. Pitch
  3. Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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