BIS fnc setObjectRotation: Difference between revisions

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| Set object rotation.|= Description
| Set object rotation.|DESCRIPTION=
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| [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |= Syntax
| [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |SYNTAX=


|p1= object: [[Object]] - Object to manipulate |= Parameter 1
|p1= object: [[Object]] - Object to manipulate |PARAMETER1=
|p2= object: [[Array]] - Vector in format:
|p2= object: [[Array]] - Vector in format:
*1: Yaw
*1: Yaw
*2: Pitch
*2: Pitch
*3: Roll |= Parameter 1
*3: Roll |PARAMETER1=


|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|= Example 1
|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|= See also
|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO=
}}
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Revision as of 15:33, 7 April 2019

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object,array] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[ cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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Only post proven facts here! Add Note

Notes

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