BIS_fnc_setObjectRotation

From Bohemia Interactive Community
Revision as of 23:37, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object,array] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note