Eden Editor: Actions

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Revision as of 07:00, 26 December 2020 by Lou Montana (talk | contribs) (Text replacement - "{{task/}}" to "{{Checkbox|yes}}")
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Actions are engine operations used by Menu Bar and are available for scripting.

Perform an action:

do3DENAction "actionName"

Get action state, can be 0 or 1. Available only for selected actions (see the State column below); when an action doesn't have any state, -1 is returned.

get3DENActionState "actionName"
Action Description State

AddUnitToSel

Add entity under cursor to selection, the same as when you press Ctrl + LMB on an entity

AddWaypoint

Add quick waypoint to currently selected entities / groups. The same as when you press Shift + RMB.

CenterCameraOnPlayer

Move camera to player's position.

ClearSelections

Cancel the current selection.

CopyUnit

Copy all selected entities. The same as when you press Ctrl + C.

CreateAndChangeComment

Create a comment under cursor and open its attributes window.

CreateComment

Create a comment under cursor.

CreateCustomComposition

Create a composition from selected objects.

CutUnit

Cut all selected entities. The same as when you press Ctrl + X.

DeleteCustomComposition

Delete a composition.

DeleteUnits

Delete all selected entities. The same as when you press Delete key.

EditCustomComposition

Edit a composition.

Exit3DEN

Exit the Eden Editor, with a prompt asking for confirmation being displayed first. The same as when you press Escape key.

ForceToFormation

Move all selected group members to their default formation positions.

LevelOutObjects

Orient all selected entities to sea normal.

LevelWithSurface

Orient all selected entities to terrain normal.

MissionExportMP

Export the scenario to multiplayer scenarios.

MissionExportSP

Export the scenario to scenario scenarios.

MissionLoad

Show "Open Scenario" window.

MissionNew

Show "New Scenario" window.

MissionPartIntro

Select Intro phase.

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MissionPartMission

Select Scenario phase.

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MissionPartOutroLoose

Select Outro - Lose phase.

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MissionPartOutroWin

Select Outro - Win phase.

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MissionPreview

Preview the scenario in singleplayer.

MissionPreviewBriefing

Preview the scenario in singleplayer with briefing.

MissionPreviewMP

Preview the scenario in multiplayer.

MissionSave

Save the scenario. If it hasn't been saved yet, open "Save Scenario" window.

MissionSaveAs

Open "Save Scenario" window.

MoveGridToggle

Toggle translation grid.

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OpenAttributes

Open attributes of selected entities.

OpenSteamPublishDialog

Open Steam Publish Options window.

OptionsAudio

Open Audio Options window.

OptionsControls

Open Controls Options window.

OptionsGame

Open Game Options window.

OptionsVideo

Open Video Options window.

PasteUnit

Paste copied entities. The same as when you press Ctrl + V.

PasteUnitOrig

Paste copied entities on their original positions. The same as when you press Ctrl + Shift + V.

Redo

Redo the undone operation.

RotateGridToggle

Toggle rotation grid.

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ScaleGridToggle

Toggle area scaling grid.

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SearchCreate

Switch focus to asset browser search field.

SearchEdit

Switch focus to entity list search field.

SelectAllOnScreen

Select all entities currently visible on the screen.

SelectGroupMode

Select the Compositions mode. The same as when you press F2.

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SelectLayerAllDescendants

Select all entities in selected layers and all sub-layers.

SelectLayerChildren

Select all entities directly in selected layers.

SelectMarkerMode

Select the Markers mode. The same as when you press F6.

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SelectModuleMode

Select the Systems mode. The same as when you press F5.

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SelectObjectMode

Select the Objects mode. The same as when you press F1.

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SelectSubmode1

Select the first sub-mode. Based on the selected mode; for example it is BLUFOR when Objects mode is selected.

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SelectSubmode2

Select the second su-bmode. Based on the selected mode; for example it is BLUFOR when OPFOR mode is selected.

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SelectSubmode3

Select the third sub-mode. Based on the selected mode; for example it is Independent when Objects mode is selected.

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SelectSubmode4

Select the fourth sub-mode. Based on the selected mode; for example it is Civilian when Objects mode is selected.

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SelectSubmode5

Select the fifth sub-mode. Based on the selected mode; for example it is Props when Objects mode is selected.

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SelectSubmode6

Select the sixth sub-mode. Based on the selected mode; for example it is Custom when Compositions mode is selected.

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SelectTriggerMode

Select the Triggers mode. The same as when you press F3.

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SelectUnit

Select the entity under cursor.

SelectWaypointMode

Select the Waypoints mode. The same as when you press F4.

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SetFlyingHeight

Move selected entities to default flying height. Only available for flying objects, i.e., planes and helicopters.

SnapToSurface

Snap selected entities to the ground.

SubmodeToggle

Toggle sub-mode (browse through all available ones).

SurfaceSnapDisable

Toggle surface snap off.

SurfaceSnapEnable

Toggle surface snap on.

SurfaceSnapToggle

Toggle surface snap on/off.

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ToggleMap

Toggle map on/off.

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ToggleMapIDs

Toggle map IDs on/off.

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ToggleMapTextures

Toggle map textures on/off.

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TogglePlaceEmptyVehicle

Toggle place empty vehicles on/off.

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ToggleUnitSel

Toggle entity selection on/off.

Undo

Undo the last operation.

VerticalASL

Set vertical mode to ASL (Above Sea Level).

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VerticalATL

Set vertical mode to ATL (Above Terrain Level).

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VerticalToggle

Toggle vertical mode.

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WidgetArea

Toggle area widget on.

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WidgetCoord

Toggle widget coordinate space between global and local.

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WidgetNone

Toggle widget off.

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WidgetRotation

Toggle rotation widget on.

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WidgetScale

Toggle scaling widget on.

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WidgetSpaceLocal

Set widget coordinate space to local.

WidgetSpaceWorld

Set widget coordinate space to global.

WidgetToggle

Toggle widget (browse through all available widget types).

WidgetTranslation

Toggle translation widget on.

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