Benargee – User

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Steam: Benargee
Steam: Benargee <br>
Arma 3: Benargee
Arma 3: Benargee <br>
[[Benargee's Sandbox]]
My wiki: http://wiki.benargee.com






{| cellpadding="0" style="float: right; margin-left: 1em; margin-bottom: 0.5em; border: #99B3FF solid 1px"
|{{UserLanguage|en}}
|}
=== frequent ===
<spoiler>
[[:Category:Scripting Commands]]<br>
[[:Category:Functions]]<br>
[[Arma_3: Event Handlers]]<br>
[[Arma: GUI Configuration]]<br>
[[Benargee's Sandbox]]<br>
[[:Category:Benargee]]<br>
[[Arma 3 Assets]]<br>
[[Description.ext|description.ext]]<br>
[[Arma 3: Startup Parameters]]<br>
[[supportInfo]] [[All_Arma_Commands_Pages]]<br>
[[Debugging Techniques]]<br>
[[Arma 3: Dedicated Server]]<br>
[[BIS_fnc_exportCfgVehicles]]<br>
[[:Category:Benargee]]
</Spoiler>
= Work in Progress =
== JIP ==
[[File:JIP_False.gif]][[File:JIP_True.gif]]<br>
[[Template:ServerJIP]]<br>
[[Template:ServerJIP/cat]]<br>
[[Template:ServerJIP/form]]<br>
[[Template:ServerJIP/title]]<br>
No longer needed. Will use for server exec template [[File:Server_Only.gif]]<br>
[[Template:ServerExec]]<br>
[[Template:ServerExec/cat]]<br>
[[Template:ServerExec/form]]<br>
[[Template:ServerExec/title]]<br>
== Category:GAME New Scripting Commands List ==
Problematic categories:
* <s>[[:Category:Arma 2: New Scripting Commands List]]</s>
== Altis, VR and Stratis map ==
Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc)
== Arma 3 Map Legend ==
'''Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes'''<br>
Bordercrossing<br>
to<br>
Viewpoint<br>
'''Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl'''<br>
bunker<br>
to<br>
waypointeditor<br>
<!--
== Arma 3 Default Controls ==
<Spoiler>


{{Hatnote|See: [[inputAction/actions/bindings]] for '''ALL''' default bindings}}
{{Hatnote|See: [[inputAction/actions/bindings]] for '''ALL''' default bindings}}
[[Arma 3 Default Controls]]
[[Arma 3: Default Controls]]
===Common===
 
{| class="bikitable"
 
=== Common ===
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 163: Line 226:
|}
|}


===Weapon===
=== Weapon ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 298: Line 361:
|}
|}


===View===
=== View ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 499: Line 562:
|}
|}


===Multiplayer===
=== Multiplayer ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 509: Line 572:
|-
|-
|}
|}
===Infantry Movement===
=== Infantry Movement ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 519: Line 582:
|-
|-
|}
|}
===Vehicle Movement===
=== Vehicle Movement ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 529: Line 592:
|-
|-
|}
|}
===Helicopter Movement===
=== Helicopter Movement ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
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|-
|-
|}
|}
===Plane Movement===
=== Plane Movement ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
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|-
|-
|}
|}
===Submarine Movement===
=== Submarine Movement ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
|-  
|-  
| Null WIP
| Surface
| Null WIP
| {{kb|X}}
| Null WIP
| Submarine ascend
|-
| Dive
| {{kb|Z}}
| Submarine descend
|-
| Turn Left
| {{kb|A}}<br>{{kb|LEFT}}<br>{{kb|Mouse left}}
| Turn submarine to the left
|-
| Turn Right
| {{kb|D}}<br>{{kb|Right}}<br>{{kb|Mouse right}}
| Turn submarine to the right
|-
| Move Forward
| {{kb|W}}<br>{{kb|UP}}
| Go forward with submarine
|-
| Move Backward
| {{kb|S}}<br>{{kb|Down}}
| Go backward with submarine
|-
| Nose Up
| {{kb|Mouse up}}
| Submarine nose up
|-
| Nose Down
| {{kb|Mouse down}}
| Submarine nose down
|-
|-
|}
|}
===Development===
 
{| class="bikitable"
=== Development ===
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
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|-
|-
|}
|}
===Custom Controls===
=== Custom Controls ===
{| class="bikitable"
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
|-  
|-  
| Null WIP
| Use Action 1
| Null WIP
|  
| Null WIP
| Click to assign custom action
|-
| Use Action 2
|
| Click to assign custom action
|-
| Use Action 3
|
| Click to assign custom action
|-
| Use Action 4
|
| Click to assign custom action
|-
| Use Action 5
|
| Click to assign custom action
|-
| Use Action 6
|
| Click to assign custom action
|-
| Use Action 7
|
| Click to assign custom action
|-
| Use Action 8
|
| Click to assign custom action
|-
| Use Action 9
|
| Click to assign custom action
|-
| Use Action 10
|
| Click to assign custom action
|-
| Use Action 11
|
| Click to assign custom action
|-
| Use Action 12
|
| Click to assign custom action
|-
| Use Action 13
|
| Click to assign custom action
|-
| Use Action 14
|
| Click to assign custom action
|-
| Use Action 15
|
| Click to assign custom action
|-
| Use Action 16
|
| Click to assign custom action
|-
| Use Action 17
|
| Click to assign custom action
|-
| Use Action 18
|
| Click to assign custom action
|-
| Use Action 19
|
| Click to assign custom action
|-
|-
| Use Action 20
|
| Click to assign custom action
|}
|}
===Zeus===
 
{| class="bikitable"
=== Zeus ===
{| class="wikitable"
|-  
|-  
! Action !! Assigned Keys !! Description
! Action !! Assigned Keys !! Description
Line 591: Line 762:




</spoiler>
-->
= Other =
[[ParticleArray]]
== SQF vs C/C++ ==
<Spoiler>
</Spoiler>
== other ==
[[Video:Note Tutorial|300px]]
https://manuals.bisimulations.com/vbs3/3-0/manuals/
<div class="usermessage mw-customtoggle-seealso" style="width:300px">Click here to toggle the seealso.</div>
<div class="mw-collapsible" id="mw-customcollapsible-seealso" style="width:400px">
[[setPos]], [[getPos]], [[position]], ...
</div>
{| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-seealso" style="width:400px"
!Comand || Description
|-
| [[setPos]] || {{Wiki|lorem}}
|-
| [[getPos]] || {{Wiki|lorem}}
|-
| [[position]] || {{Wiki|lorem}}
|-
| ... || ...
|}
----
=== wiki stuff ===
==== time ====
current time at last refresh
{{#timel: Y F d h:i:s}}
=== todo ===
<Spoiler>
Arma 3 default controls ^^<br>
Altis, VR and Stratis map ^^<br>
[[:Category:Notes: Improper Formatting]]--Resolve and delete<br>
[[Arma 3 Launcher]]<br>
[[Arma 3 Helicopters]]<br>
A3 Vehicles - create/organize/make template<br>
introduced in cats.<br>
[[Side]] - reformat, looks ugly. Add Faction flags<br>
[[ArmA_2:_CfgIdentities]] to [[ArmA_3:_CfgIdentities]] with cam script<br>
[[addLiveStats]] wtf is Xbox.<br>
[[Take On Helicopters - Patches]] go through.<br>
Test all a3 rotorlib commands back in TOH.<br>
[[Arma 3: Editor Modules]]<br>
[[Arma 3: Editor Units]] create<br>
[[Arma 3: Editor Groups]] create<br>
[[Arma_3_Actions#ScudCancel]] is scut not in a2oa?<br>
Arma file types article
</Spoiler>


----------------------------------------------------Note template
=== Added content milestones ===
Vehicles/weapons<br>


<h3 style='display:none'>Notes</h3>
<spoiler>
<dl class='command_description'>
0.50 first<br>
<!-- Note Section BEGIN -->
http://dev.arma3.com/post/spotrep-00005 0.60 alpha (snipers)<br>
http://dev.arma3.com/post/spotrep-00006 0.70 beta<br>
http://dev.arma3.com/post/spotrep-00008 0.74 beta ifv<br>
http://dev.arma3.com/post/spotrep-00010 full moar stuff<br>
http://dev.arma3.com/post/spotrep-00013 1.04 pistol<br>
http://dev.arma3.com/post/spotrep-00016 1.08 AAF<br>
http://dev.arma3.com/post/spotrep-00019 1.12 slammer<br>
http://dev.arma3.com/post/spotrep-00021 1.14 CAS jets<br>
</spoiler>


<dd class="notedate">Posted on September 03, 2014 - 12:34 (EST)
=== [[Array]] Manipulation ===
<dt class="note">'''[[User:Benargee|Benargee]]'''
[[set]]<br>
<dd class="note">
[[select]]<br>
Text
[[reverse]]<br>
<code>Code//coment<br>code//comment</code>
[[forEach]]<br>
Text
[[count]]<br>
<!-- Note Section END -->
[[find]]<br>
</dl>
[[resize]]<br>
[[toArray]]<br>
[[toString]]<br>
[[in Array]]<br>
[[deleteAt]] Weird behaviour when deleting copied arrays, atleast when doing so through debug. It will delete original array elements and not just copied.<br>
[[pushBack]]<br>
[[deleteRange]] Dev<br>


[[Category:Benargee]]
=== ? ===
Is [[position]] to [[getPos]] as [[visiblePosition]] is to [[getPosVisual]] (surface vs sea) or is it synonym. ([[visiblePositionASL]]?)

Latest revision as of 16:54, 17 November 2021

Steam: Benargee
Arma 3: Benargee
My wiki: http://wiki.benargee.com


This user is able to contribute with a native level of English.



frequent

Work in Progress

JIP

JIP False.gifJIP True.gif
Template:ServerJIP
Template:ServerJIP/cat
Template:ServerJIP/form
Template:ServerJIP/title
No longer needed. Will use for server exec template Server Only.gif
Template:ServerExec
Template:ServerExec/cat
Template:ServerExec/form
Template:ServerExec/title

Category:GAME New Scripting Commands List

Problematic categories:

Altis, VR and Stratis map

Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc)


Arma 3 Map Legend

Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes
Bordercrossing
to
Viewpoint
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl
bunker
to
waypointeditor

Other

ParticleArray

SQF vs C/C++


other

300px

https://manuals.bisimulations.com/vbs3/3-0/manuals/

Click here to toggle the seealso.
Comand Description
setPos Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
getPos Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
position Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
... ...

wiki stuff

time

current time at last refresh 2024 May 19 11:37:56

todo

Arma 3 default controls ^^
Altis, VR and Stratis map ^^
Category:Notes: Improper Formatting--Resolve and delete
Arma 3 Launcher
Arma 3 Helicopters
A3 Vehicles - create/organize/make template
introduced in cats.
Side - reformat, looks ugly. Add Faction flags
ArmA_2:_CfgIdentities to ArmA_3:_CfgIdentities with cam script
addLiveStats wtf is Xbox.
Take On Helicopters - Patches go through.
Test all a3 rotorlib commands back in TOH.
Arma 3: Editor Modules
Arma 3: Editor Units create
Arma 3: Editor Groups create
Arma_3_Actions#ScudCancel is scut not in a2oa?
Arma file types article




Added content milestones

Vehicles/weapons

Array Manipulation

set
select
reverse
forEach
count
find
resize
toArray
toString
in Array
deleteAt Weird behaviour when deleting copied arrays, atleast when doing so through debug. It will delete original array elements and not just copied.
pushBack
deleteRange Dev

?

Is position to getPos as visiblePosition is to getPosVisual (surface vs sea) or is it synonym. (visiblePositionASL?)