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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |||
|eff= global | |||
| | |gr1= Object Manipulation | ||
| | |descr= Add a number to the [[rating]] of a unit - negative values can be used to reduce the rating. | ||
<br>This command is usually used to reward for completed mission objectives. The rating is given at the end of the mission and is automatically adjusted when killing enemies or friendlies. | |||
<br>When the rating gets below -2000, the unit's side switches to "ENEMY" ([[sideEnemy]]) and the unit is attacked by everyone.(see [[ArmA:_Rating Values|Rating Values]]) | |||
<br><br>See also: [[Arma_3:_Event_Handlers#HandleRating]] | |||
| [[ | |s1= unitName [[addRating]] rating | ||
|p1= unitName: [[Object]] | |||
|p2= rating: [[Number]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>player addRating 2000;</sqf> | ||
|seealso= [[Side relations]] [[ArmA: Rating Values|Rating Values]] [[rating]] [[rank]] [[setUnitRank]] [[sideEnemy]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
{{Note | |||
|user= Benargee | |||
|timestamp= 20141116191100 | |||
|text= Since there is no '''setRating''' command, its expected behaviour can scripted as such: | |||
<sqf> | |||
Since there is no '''setRating''' command, its expected behaviour can scripted as such: | BNRG_fnc_setRating = { | ||
< | params ["_wantedRating", "_unit"]; | ||
private _currentRating = rating _unit; | |||
private _difference = _wantedRating - _currentRating; | |||
_unit addRating _difference; | |||
_unit addRating | |||
}; | }; | ||
[1000,player] call BNRG_fnc_setRating//set player rating 1000</ | [1000, player] call BNRG_fnc_setRating; // set player rating 1000 | ||
</sqf> | |||
Using this example, no matter what the units rating was before, it will always set its rating to 1000. | Using this example, no matter what the units rating was before, it will always set its rating to 1000. | ||
}} | |||
Revision as of 15:13, 12 May 2022
Description
- Description:
- Add a number to the rating of a unit - negative values can be used to reduce the rating.
This command is usually used to reward for completed mission objectives. The rating is given at the end of the mission and is automatically adjusted when killing enemies or friendlies.
When the rating gets below -2000, the unit's side switches to "ENEMY" (sideEnemy) and the unit is attacked by everyone.(see Rating Values)
See also: Arma_3:_Event_Handlers#HandleRating - Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- Side relations Rating Values rating rank setUnitRank sideEnemy
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 16, 2014 - 19:11 (UTC)
- Since there is no setRating command, its expected behaviour can scripted as such: Using this example, no matter what the units rating was before, it will always set its rating to 1000.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect