allDead: Difference between revisions

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m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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allAlive = _all - [[allDead]];</code>
allAlive = _all - [[allDead]];</code>


|seealso= [[allDeadMen]] [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]]
|seealso= [[allDeadMen]] [[allUnits]] [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]]
}}
}}



Revision as of 14:01, 20 January 2022

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Object Detection

Syntax

Syntax:
allDead
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive: _all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMen allUnits allGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 6, 2017 - 15:40 (UTC)
Ebay
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129