allDead: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - ": *<code>" to ": <code>")
Line 20: Line 20:
|x1= <code>{ [[deleteVehicle]] _x } [[forEach]] [[allDead]];</code>
|x1= <code>{ [[deleteVehicle]] _x } [[forEach]] [[allDead]];</code>


|x2= allAlive: <code>_all = [[allUnits]] + [[vehicles]];
|x2= allAlive:
<code>_all = [[allUnits]] + [[vehicles]];
{
{
_all [[pushBack]] [[agent]] _x;
_all [[pushBack]] [[agent]] _x;

Revision as of 22:53, 7 May 2022

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Object Detection

Syntax

Syntax:
allDead
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive: _all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMen allUnits allGroups playableUnits switchableUnits units vehicles allCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 6, 2017 - 15:40 (UTC)
Ebay
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129