allUnitsUAV: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 19: Line 19:
|x2= <code>{ _x [[setDamage]] 1 } [[forEach]] [[allUnitsUAV]];</code>
|x2= <code>{ _x [[setDamage]] 1 } [[forEach]] [[allUnitsUAV]];</code>


| [[unitIsUAV]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]]
|seealso= [[unitIsUAV]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]]
}}
}}



Revision as of 00:21, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Remote ControlObject Detection

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;

Additional Information

See also:
unitIsUAVallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 10, 2014 - 01:23 (UTC)
AgentRevolution
This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.