assignedGunner: Difference between revisions

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m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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|p1= vehicle: [[Object]] -
|p1= vehicle: [[Object]] -


\|r1= [[Object]]
|r1= [[Object]]


\|x1= <code>_gunner = [[assignedGunner]] [[vehicle]] [[player]];</code>
|x1= <code>_gunner = [[assignedGunner]] [[vehicle]] [[player]];</code>


|seealso= [[assignAsGunner]], [[assignAsTurret]], [[assignAsCommander]], [[assignAsDriver]], [[moveInGunner]], [[moveInTurret]], [[moveInCommander]], [[moveInDriver]], [[gunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]], [[commander]], [[driver]], [[assignAsCargo]], [[moveInCargo]], [[assignedCommander]], [[assignedDriver]]
|seealso= [[assignAsGunner]], [[assignAsTurret]], [[assignAsCommander]], [[assignAsDriver]], [[moveInGunner]], [[moveInTurret]], [[moveInCommander]], [[moveInDriver]], [[gunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]], [[commander]], [[driver]], [[assignAsCargo]], [[moveInCargo]], [[assignedCommander]], [[assignedDriver]]

Revision as of 11:31, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit ControlObject Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object -
Return Value:
Object

Examples

Example 1:
_gunner = assignedGunner vehicle player;

Additional Information

See also:
assignAsGunnerassignAsTurretassignAsCommanderassignAsDrivermoveInGunnermoveInTurretmoveInCommandermoveInDrivergunnerGetInTurretcommanderdriverassignAsCargomoveInCargoassignedCommanderassignedDriver

Notes

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