assignedGunner: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|s1= [[assignedGunner]] vehicle
|s1= [[assignedGunner]] vehicle


|p1= vehicle: [[Object]] -
|p1= vehicle: [[Object]]
 
|r1= [[Object]]
|r1= [[Object]]


|x1= <code>_gunner = [[assignedGunner]] [[vehicle]] [[player]];</code>
|x1= <sqf>_gunner = assignedGunner vehicle player;</sqf>


|seealso= [[assignAsGunner]] [[assignAsTurret]] [[assignAsCommander]] [[assignAsDriver]] [[moveInGunner]] [[moveInTurret]] [[moveInCommander]] [[moveInDriver]] [[gunner]] [[ArmA:_Actions#GetInTurret|GetInTurret]] [[commander]], [[driver]], [[assignAsCargo]], [[moveInCargo]], [[assignedCommander]], [[assignedDriver]]
|seealso= [[assignAsGunner]] [[assignAsTurret]] [[assignAsCommander]] [[assignAsDriver]] [[moveInGunner]] [[moveInTurret]] [[moveInCommander]] [[moveInDriver]] [[gunner]] [[ArmA:_Actions#GetInTurret|GetInTurret]] [[commander]] [[driver]] [[assignAsCargo]] [[moveInCargo]] [[assignedCommander]] [[assignedDriver]]
}}
}}

Latest revision as of 12:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Returns the soldier assigned to the given vehicle as a gunner.
Groups:
Unit ControlObject Manipulation

Syntax

Syntax:
assignedGunner vehicle
Parameters:
vehicle: Object
Return Value:
Object

Examples

Example 1:
_gunner = assignedGunner vehicle player;

Additional Information

See also:
assignAsGunner assignAsTurret assignAsCommander assignAsDriver moveInGunner moveInTurret moveInCommander moveInDriver gunner GetInTurret commander driver assignAsCargo moveInCargo assignedCommander assignedDriver

Notes

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