assignedVehicle: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|descr= Returns the vehicle an unit is assigned to. If no vehicle is assigned [[objNull]] is returned.
|descr= Returns the vehicle an unit is assigned to. If no vehicle is assigned [[objNull]] is returned.
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
|s1= [[assignedVehicle]] unit
|s1= [[assignedVehicle]] unit


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|x1= <sqf>_vehicle = assignedVehicle player;</sqf>
|x1= <sqf>_vehicle = assignedVehicle player;</sqf>


|x12= <code>_units apply {_x leaveVehicle (assignedVehicle _x)};</code>
|x2= <sqf>_units apply { _x leaveVehicle (assignedVehicle _x) };</sqf>


|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]]
|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]]
}}
}}

Revision as of 20:58, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
See AI Group Vehicle Management for more information.
Groups:
Object Manipulation

Syntax

Syntax:
assignedVehicle unit
Parameters:
unit: Object
Return Value:
Object

Examples

Example 1:
_vehicle = assignedVehicle player;
Example 2:
_units apply { _x leaveVehicle (assignedVehicle _x) };

Additional Information

See also:
addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunner unassignVehicle leaveVehicle

Notes

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