awake: Difference between revisions

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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.08 |branch= dev |arg= local |gr1= Object Manipulation |descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep....")
 
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|gr1= Object Manipulation

Revision as of 13:04, 4 November 2021

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.08.

Description

Description:
Wakes up sleeping PhysX object or puts a PhysX object to sleep.
This command won't have lasing effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects
Groups:
Object Manipulation

Syntax

Syntax:
object addForce awake
Parameters:
object: Object - PhysX object
awake: Boolean - true to awake the object, false - to put to sleep
Return Value:
Nothing

Examples

Example 1:
_object awake false;

Additional Information

See also:
isAwake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note