captive: Difference between revisions

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| [[Boolean]] - [[true]] if the unit is captive, [[false]] if not
| [[Boolean]] - [[true]] if the unit is captive, [[false]] if not
 
 
|x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code>
|x1= <code>[[if]] ([[captive]] _general) [[then]] { [[removeAllWeapons]] _general; };</code>



Revision as of 20:55, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationSides

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - unit or vehicle
Return Value:
Return value needed

Examples

Example 1:
if (captive _general) then { removeAllWeapons _general; };

Additional Information

See also:
captiveNumsetCaptiveside

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note