captive: Difference between revisions

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|seealso= [[captiveNum]], [[setCaptive]], [[side]]
|seealso= [[captiveNum]], [[setCaptive]], [[side]]
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{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}

Revision as of 00:01, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationSides

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - unit or vehicle
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
if (captive _general) then { removeAllWeapons _general; };

Additional Information

See also:
captiveNumsetCaptiveside

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note