captive: Difference between revisions

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m (Text replacement - " \| ofp \|1.00 +\|([^g])" to " | ofp |1.00 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arma3 |version7= 0.50 |$1")
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While a captive unit won't be attacked, it will still attack its enemies – be sure to [[setBehaviour]] "CARELESS" / [[removeAllWeapons]] accordingly.}}
While a captive unit won't be attacked, it will still attack its enemies – be sure to [[setBehaviour]] "CARELESS" / [[removeAllWeapons]] accordingly.}}


| [[captive]] object
|s1=  [[captive]] object


|p1= object: [[Object]] - unit or vehicle
|p1= object: [[Object]] - unit or vehicle

Revision as of 23:59, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationSides

Syntax

Syntax:
captive object
Parameters:
object: Object - unit or vehicle
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
if (captive _general) then { removeAllWeapons _general; };

Additional Information

See also:
captiveNumsetCaptiveside

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note