compileFinal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
Line 55: Line 55:
[[Category:Scripting Commands|COMPILE]]
[[Category:Scripting Commands|COMPILE]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|New Scripting Commands}}


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 22:56, 12 January 2021

Hover & click on the images for description

Description

Description:
Compile expression and makes it final, preventing it from:
This feature is only available in retail version of Arma 3
Groups:
Strings

Syntax

Syntax:
compileFinal expression
Parameters:
expression: String
Return Value:
Code

Examples

Example 1:
myCode = compileFinal "a = a + 1"; call myCode;
//--- Repeated compile won't have any effect myCode = compileFinal "a = a + 2";
//--- Duplicate code will be final as well myDuplicateCode = myCode;

Additional Information

See also:
compilecallspawnisFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 14, 2013
AgentRev
When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.

Bottom Section

Posted on May 27, 2017 - 11:58 (UTC)
IT07
in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
Posted on October 23, 2020 - 10:39 (UTC)
Dscha
Change with Arma 3 Patch 2.00, compileFinal is now unable to store code type variables in profileNamespace!