compileFinal: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Strings |GROUP1=
|gr1= Strings |GROUP1=
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| Compile expression and makes it final, preventing it from:
| Compile expression and makes it final, preventing it from:
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{{Informative | This feature is only available in retail version of Arma 3}}
{{Informative | This feature is only available in retail version of Arma 3}}
  |DESCRIPTION=
  |DESCRIPTION=
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|'''compileFinal''' expression |SYNTAX=
|'''compileFinal''' expression |SYNTAX=
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| [[Code]] |RETURNVALUE=
| [[Code]] |RETURNVALUE=
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|x1= <code>myCode <nowiki>=</nowiki> compileFinal "a <nowiki>=</nowiki> a + 1";  
|x1= <code>myCode <nowiki>=</nowiki> compileFinal "a <nowiki>=</nowiki> a + 1";  
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myDuplicateCode = myCode;
myDuplicateCode = myCode;
</code>|EXAMPLE1=
</code>|EXAMPLE1=
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| [[compile]], [[call]], [[spawn]], [[isFinal]] |SEEALSO=
| [[compile]], [[call]], [[spawn]], [[isFinal]] |SEEALSO=

Revision as of 01:22, 17 January 2021

Hover & click on the images for description

Description

Description:
Compile expression and makes it final, preventing it from:
This feature is only available in retail version of Arma 3
Groups:
Strings

Syntax

Syntax:
compileFinal expression
Parameters:
expression: String
Return Value:
Code

Examples

Example 1:
myCode = compileFinal "a = a + 1"; call myCode;
//--- Repeated compile won't have any effect myCode = compileFinal "a = a + 2";
//--- Duplicate code will be final as well myDuplicateCode = myCode;

Additional Information

See also:
compilecallspawnisFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 14, 2013
AgentRev
When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.

Bottom Section

Posted on May 27, 2017 - 11:58 (UTC)
IT07
in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
Posted on October 23, 2020 - 10:39 (UTC)
Dscha
Change with Arma 3 Patch 2.00, compileFinal is now unable to store code type variables in profileNamespace!