compileFinal: Difference between revisions

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Change with Arma 3 Patch {{ExternalLink|link= https://dev.arma3.com/post/spotrep-00095|text= 2.00}}, [[compileFinal]] is now '''unable''' to store code type variables in profileNamespace!
Change with Arma 3 Patch {{Link|link= https://dev.arma3.com/post/spotrep-00095|text= 2.00}}, [[compileFinal]] is now '''unable''' to store code type variables in profileNamespace!


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Revision as of 17:24, 4 January 2023

Hover & click on the images for description

Description

Description:
Compile expression and makes it final, preventing it from:
This feature is only available in retail version of Arma 3.
Groups:
Strings

Syntax

Syntax:
compileFinal expression
Parameters:
expression: String
Return Value:
Code

Examples

Example 1:
myCode = compileFinal "a = a + 1"; call myCode; // Repeated compile won't have any effect myCode = compileFinal "a = a + 2"; // Duplicate code will be final as well myDuplicateCode = myCode;

Additional Information

See also:
compile call spawn isFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 14, 2013
AgentRev
When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.
Posted on May 27, 2017 - 11:58 (UTC)
IT07
in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
Posted on October 23, 2020 - 10:39 (UTC)
Dscha
Change with Arma 3 Patch 2.00, compileFinal is now unable to store code type variables in profileNamespace!