compileFinal: Difference between revisions

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m (Text replacement - "{{ExternalLink|" to "{{Link|")
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|gr1= Strings
|gr1= Strings


|descr= Compile expression and makes it final, preventing it from:
|descr= Compiles an expression and makes it final, preventing it from:
* repeated [[compile]] or [[compileFinal]]
* Being modified by [[compile]] or [[compileFinal]]
* removal by [[nil]]
* Being removed with [[nil]]
* remote rewrite using [[publicVariable]], [[publicVariableClient]] and [[publicVariableServer]]
* Being modified by [[publicVariable]], [[publicVariableClient]] or [[publicVariableServer]]
{{Feature|informative|This feature is only available in retail version of {{arma3}}.}}
{{Feature|informative|This feature is only available in the retail version of {{arma3}}.}}


|s1= [[compileFinal]] expression
|s1= [[compileFinal]] expression


|p1= expression: [[String]]
|p1= expression: [[String]] or [[Code]] (since {{GVI|arma3|2.14}})


|r1= [[Code]]
|r1= [[Code]]


|x1= <sqf>
|x1= <sqf>
myCode = compileFinal "a = a + 1";
MyCode = compileFinal "a = a + 1";
call myCode;
call MyCode;
   
   
// Repeated compile won't have any effect
// Repeated compile won't have any effect
myCode = compileFinal "a = a + 2";
MyCode = compileFinal "a = a + 2";


// Duplicate code will be final as well
// Duplicate code will be final as well
myDuplicateCode = myCode;
MyDuplicateCode = MyCode;
</sqf>
</sqf>


|seealso= [[compile]] [[call]] [[spawn]] [[isFinal]]
|x2= <sqf>
MyCode = compileFinal {
systemChat "Hello World!";
};
</sqf>
 
|seealso= [[compile]] [[compileScript]] [[isFinal]] [[call]] [[spawn]]
}}
}}



Revision as of 12:43, 24 March 2023

Hover & click on the images for description

Description

Description:
Compiles an expression and makes it final, preventing it from:
This feature is only available in the retail version of Arma 3.
Groups:
Strings

Syntax

Syntax:
compileFinal expression
Parameters:
expression: String or Code (since Arma 3 logo black.png2.14)
Return Value:
Code

Examples

Example 1:
MyCode = compileFinal "a = a + 1"; call MyCode; // Repeated compile won't have any effect MyCode = compileFinal "a = a + 2"; // Duplicate code will be final as well MyDuplicateCode = MyCode;
Example 2:
MyCode = compileFinal { systemChat "Hello World!"; };

Additional Information

See also:
compile compileScript isFinal call spawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 14, 2013
AgentRev
When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.
Posted on May 27, 2017 - 11:58 (UTC)
IT07
in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
Posted on October 23, 2020 - 10:39 (UTC)
Dscha
Change with Arma 3 Patch 2.00, compileFinal is now unable to store code type variables in profileNamespace!