createGuardedPoint: Difference between revisions

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For use with "GUARD" [[setWaypointType|waypoint]]. How does "GUARD" waypoint work: [[Waypoint:Guard]]
For use with "GUARD" [[setWaypointType|waypoint]]. How does "GUARD" waypoint work: [[Waypoint:Guard]]


| '''createGuardedPoint''' [side, position, objectMapID, vehicle]
|s1=  '''createGuardedPoint''' [side, position, objectMapID, vehicle]


|p1=  [side, position, idStatic, vehicle]: [[Array]]
|p1=  [side, position, idStatic, vehicle]: [[Array]]

Revision as of 23:56, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Waypoints

Syntax

Syntax:
createGuardedPoint [side, position, objectMapID, vehicle]
Parameters:
[side, position, idStatic, vehicle]: Array
side: Side - The side which will be guarding
position: Position - Object, Group, Position2D or Position3D
objectMapID: Number - static id of map object. -1 to ignore
vehicle: Object - vehicle to be used for position. objNull to ignore
Return Value:
Nothing

Examples

Example 1:
createGuardedPoint [east, [0,0], -1, vehicle player];

Additional Information

See also:
createTriggeraddWaypointsetWaypointType

Notes

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