createGuardedPoint: Difference between revisions

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[[Category:Scripting Commands|CREATEGUARDEDPOINT]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |CREATEGUARDEDPOINT]]
[[Category:Scripting Commands ArmA|CREATEGUARDEDPOINT]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' createGuardedPoint '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Waypoints


'''Description:'''
|descr= Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in [[:Category:Eden Editor|Editor]]). A closest AI group in the given side with assigned "GUARD" waypoint will attempt to secure this guard point. The actual guarded position is determined via the following rules:
* Given "position" is always considered. It could be [[Object]], [[Group]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]. In every case, z coordinate will be ignored and point will be placed on nearest surface.
* If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
* If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). [[objNull]] to ignore. z of the vehicle position will be intact.
To be used with "GUARD" [[setWaypointType|waypoint]].
{{Feature|informative|To know how does the "GUARD" waypoint work, see [[Waypoint:Guard]].}}


|s1= [[createGuardedPoint]] [side, position, objectMapID, vehicle]


'''Example:'''
|p1= side: [[Side]] - the side which will be guarding
 
|p2= position: [[Object]], [[Group]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
 
|p3= objectMapID: [[Number]] - static id of map object. -1 to ignore
 
|p4= vehicle: [[Object]] - vehicle to be used for position. [[objNull]] to ignore
 
|r1= [[Nothing]]
 
|x1= <sqf>createGuardedPoint [east, [0,0], -1, vehicle player];</sqf>
 
|seealso= [[createTrigger]] [[addWaypoint]] [[setWaypointType]]
}}

Latest revision as of 15:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in Editor). A closest AI group in the given side with assigned "GUARD" waypoint will attempt to secure this guard point. The actual guarded position is determined via the following rules:
  • Given "position" is always considered. It could be Object, Group, Position2D or Position3D. In every case, z coordinate will be ignored and point will be placed on nearest surface.
  • If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
  • If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). objNull to ignore. z of the vehicle position will be intact.
To be used with "GUARD" waypoint.
To know how does the "GUARD" waypoint work, see Waypoint:Guard.
Groups:
Waypoints

Syntax

Syntax:
createGuardedPoint [side, position, objectMapID, vehicle]
Parameters:
side: Side - the side which will be guarding
position: Object, Group, Position2D or Position3D
objectMapID: Number - static id of map object. -1 to ignore
vehicle: Object - vehicle to be used for position. objNull to ignore
Return Value:
Nothing

Examples

Example 1:
createGuardedPoint [east, [0,0], -1, vehicle player];

Additional Information

See also:
createTrigger addWaypoint setWaypointType

Notes

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