cursorObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Returns the object under cursor. This command is quite different from [[cursorTarget]] as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees. |= Description
| Returns the object under cursor. This command is quite different from [[cursorTarget]] as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''cursorObject''' |= Syntax
| '''cursorObject''' |SYNTAX=


| [[Object]] |RETURNVALUE=  
| [[Object]] |RETURNVALUE=  

Revision as of 15:37, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Uncategorised

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParamscursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 23, 2015 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).

Bottom Section