Difference between revisions of "diaryRecordNull"

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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| arma3 |Game name=
|game1= arma3
|version1= 2.00
| 2.00 |Game version=
|gr1= Briefing
|gr1= Briefing |GROUP1=
|gr2= Variables
|gr2= Variables |GROUP2=
|descr= A non-existent [[Diary Record]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
* {{hl|c= [[diaryRecordNull]] {{=}}{{=}} [[diaryRecordNull]]; {{cc|false}}}}
* {{hl|[[isNull]] [[diaryRecordNull]]; {{cc|true}}}}
* {{hl|[[diaryRecordNull]] [[isEqualTo]] [[diaryRecordNull]]; {{cc|true}}}}
| A non-existent [[Diary Record]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
|s1= [[diaryRecordNull]]
* <tt>[[diaryRecordNull]] {{=}}{{=}} [[diaryRecordNull]]; {{cc|false}}</tt>
* <tt>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</tt>
* <tt>[[diaryRecordNull]] [[isEqualTo]] [[diaryRecordNull]]; {{cc|true}}</tt> |DESCRIPTION=
| [[diaryRecordNull]] |SYNTAX=
|r1= [[Diary Record]]
| [[Diary Record]] |RETURNVALUE=
|x1= <code>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</code>
|x1= <code>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</code> |EXAMPLE1=
|x2= <code>[[isNull]] ([[objNull]] [[createDiaryRecord]] ["Diary", ["Title", "Text"]]); {{cc|true - [[objNull]] cannot take diary records}}</code>
|x2= <code>[[isNull]] ([[objNull]] [[createDiaryRecord]] ["Diary", ["Title", "Text"]]); {{cc|true - [[objNull]] cannot take diary records}}</code> |EXAMPLE2=
|x3= <code>[[str]] [[diaryRecordNull]]; {{cc|"No diary record"}}</code>
|x3= <code>[[str]] [[diaryRecordNull]]; {{cc|"No diary record"}}</code> |EXAMPLE3=
|x4= <code>[[private]] _diaryRecord = [[diaryRecordNull]];
|x4= <code>[[private]] _diaryRecord = [[diaryRecordNull]];
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_diaryRecord = [[player]] [[createDiaryRecord]] ["Diary", ["Heal yourself", "Ask a medic"]];
_diaryRecord = [[player]] [[createDiaryRecord]] ["Diary", ["Heal yourself", "Ask a medic"]];
[[if]] ([[not]] [[isNull]] _diaryRecord) [[then]] { [[hint]] "Diary record added."; };</code> |EXAMPLE4=
[[if]] ([[not]] [[isNull]] _diaryRecord) [[then]] { [[hint]] "Diary record added."; };</code>
| [[objNull]], [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]] |SEEALSO=
|seealso= [[objNull]] [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[taskNull]] [[teamMemberNull]] [[scriptNull]] [[configNull]] [[typeName]] [[isNull]]
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<h3 style="display:none">Bottom Section</h3>

Latest revision as of 16:32, 20 January 2022

Hover & click on the images for description


A non-existent Diary Record. To compare non-existent objects use isNull or isEqualTo:


Return Value:
Diary Record


Example 1:
isNull diaryRecordNull; // true
Example 2:
isNull (objNull createDiaryRecord ["Diary", ["Title", "Text"]]); // true - objNull cannot take diary records
Example 3:
str diaryRecordNull; // "No diary record"
Example 4:
private _diaryRecord = diaryRecordNull; if (damage player > 0.5) then { _diaryRecord = player createDiaryRecord ["Diary", ["Heal yourself", "Ask a medic"]]; }; if (not isNull _diaryRecord) then { hint "Diary record added."; };

Additional Information

See also:
objNull controlNull displayNull grpNull locationNull taskNull teamMemberNull scriptNull configNull typeName isNull


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