Difference between revisions of "diaryRecordNull"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
+
{{Command
  
| arma3 |Game name=
+
| arma3
  
| 2.00 |Game version=
+
| 2.00
  
|gr1= Briefing |GROUP1=
+
|gr1= Briefing
  
|gr2= Variables |GROUP2=
+
|gr2= Variables
  
 
| A non-existent [[Diary Record]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
 
| A non-existent [[Diary Record]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
 
* <tt>[[diaryRecordNull]] {{=}}{{=}} [[diaryRecordNull]]; {{cc|false}}</tt>
 
* <tt>[[diaryRecordNull]] {{=}}{{=}} [[diaryRecordNull]]; {{cc|false}}</tt>
 
* <tt>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</tt>
 
* <tt>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</tt>
* <tt>[[diaryRecordNull]] [[isEqualTo]] [[diaryRecordNull]]; {{cc|true}}</tt> |DESCRIPTION=
+
* <tt>[[diaryRecordNull]] [[isEqualTo]] [[diaryRecordNull]]; {{cc|true}}</tt>
  
| [[diaryRecordNull]] |SYNTAX=
+
| [[diaryRecordNull]]
  
| [[Diary Record]] |RETURNVALUE=
+
| [[Diary Record]]
  
|x1= <code>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</code> |EXAMPLE1=
+
|x1= <code>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</code>
  
|x2= <code>[[isNull]] ([[objNull]] [[createDiaryRecord]] ["Diary", ["Title", "Text"]]); {{cc|true - [[objNull]] cannot take diary records}}</code> |EXAMPLE2=
+
|x2= <code>[[isNull]] ([[objNull]] [[createDiaryRecord]] ["Diary", ["Title", "Text"]]); {{cc|true - [[objNull]] cannot take diary records}}</code>
  
|x3= <code>[[str]] [[diaryRecordNull]]; {{cc|"No diary record"}}</code> |EXAMPLE3=
+
|x3= <code>[[str]] [[diaryRecordNull]]; {{cc|"No diary record"}}</code>
  
 
|x4= <code>[[private]] _diaryRecord = [[diaryRecordNull]];
 
|x4= <code>[[private]] _diaryRecord = [[diaryRecordNull]];
Line 29: Line 29:
 
_diaryRecord = [[player]] [[createDiaryRecord]] ["Diary", ["Heal yourself", "Ask a medic"]];
 
_diaryRecord = [[player]] [[createDiaryRecord]] ["Diary", ["Heal yourself", "Ask a medic"]];
 
};
 
};
[[if]] ([[not]] [[isNull]] _diaryRecord) [[then]] { [[hint]] "Diary record added."; };</code> |EXAMPLE4=
+
[[if]] ([[not]] [[isNull]] _diaryRecord) [[then]] { [[hint]] "Diary record added."; };</code>
  
| [[objNull]], [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]] |SEEALSO=
+
| [[objNull]], [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]]
 
}}
 
}}
  

Revision as of 01:30, 18 January 2021

Hover & click on the images for description

Description

Description:
A non-existent Diary Record. To compare non-existent objects use isNull or isEqualTo:
Groups:
BriefingVariables

Syntax

Syntax:
diaryRecordNull
Return Value:
Diary Record

Examples

Example 1:
isNull diaryRecordNull; // true
Example 2:
isNull (objNull createDiaryRecord ["Diary", ["Title", "Text"]]); // true - objNull cannot take diary records
Example 3:
str diaryRecordNull; // "No diary record"
Example 4:
private _diaryRecord = diaryRecordNull; if (damage player > 0.5) then { _diaryRecord = player createDiaryRecord ["Diary", ["Heal yourself", "Ask a medic"]]; }; if (not isNull _diaryRecord) then { hint "Diary record added."; };

Additional Information

See also:
objNullcontrolNulldisplayNullgrpNulllocationNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section