entities: Difference between revisions

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| Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored. When empty string "" is passed for the type, all entity types are returned.<br><br>
| Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored.
Alternative syntax introduced in Arma 3 v1.65.138685 allows to filter entities by type and alive status as well as to return entities currently in vehicles.<br><br>
{{Informative | '''Optimisation tip''': Keep number of types in both ''includeTypes'' and ''excludeTypes'' arrays to a minimum by possibly using parent/base classes.<br>If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.}} |DESCRIPTION=
'''Optimisation tip''': Keep number of types in both ''includeTypes'' and ''excludeTypes'' arrays to a minimum by possibly using parent/base classes. If you have to use several types, arrange them in order so that the more common types go at the beginning of the array. |DESCRIPTION=
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| [[entities]] type |SYNTAX=
| [[entities]] type |SYNTAX=


|p1= type: [[String]] |PARAMETER1=  
|p1= type: [[String]] - if an empty string <tt>""</tt> is provided, all entities are returned |PARAMETER1=


| [[Array]] |RETURNVALUE=  
| [[Array]] |RETURNVALUE=
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|s2= [[entities]] [typesInclude, typesExclude, includeCrews, excludeDead] {{since|arma3|1.65.138685|y}} |SYNTAX2=
 
|p21= typesInclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means include every entity. Method used for filtering - [[isKindOf]] |PARAMETER21=
 
|p22= typesExclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means exclude no entity. Method used for filtering - [[isKindOf]] |PARAMETER22=
 
|p23= includeCrews (Optional, default [[false]]): [[Boolean]] - include crews currently in vehicles |PARAMETER23=
 
|p24= excludeDead (Optional, default [[false]]): [[Boolean]] - exclude dead entities |PARAMETER24=
 
|r2= [[Array]] |RETURNVALUE2=
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|s2= [[entities]] [typesInclude, typesExclude, includeCrews, excludeDead]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''since Arma 3 v1.65.138685'' |SYNTAX2=
|x1= <code>_allcars = [[entities]] "Car";</code> |EXAMPLE1=  


|p21= [typesInclude, typesExclude, includeCrews, excludeDead]: [[Array]] |PARAMETER21=
|x2= Return all alive entities on the map:<code>_allalive = [[entities]] [<nowiki/>[], [], [[true]], [[true]]];</code> |EXAMPLE2=
|p22= typesInclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means include every entity. Method used for filtering - [[isKindOf]]|PARAMETER22=
|p23=  typesExclude: [[Array]] - in format [type1, type2, ...typeN], where type is a [[String]]. Empty array [] means exclude no entity. Method used for filtering - [[isKindOf]]|PARAMETER23=
|p24= includeCrews (Optional): [[Boolean]] - include crews currently in vehicles. Default: [[false]] |PARAMETER24=
|p25= excludeDead (Optional): [[Boolean]] - exclude dead entities. Default: [[false]] |PARAMETER25=


|r2= [[Array]] |RETURNVALUE2=  
|x3= Return dead and alive entities but logic:<code>_notlogic = [[entities]] [<nowiki/>[], ["Logic"], [[true]]];</code> |EXAMPLE3=


|x1= <code>_allcars = [[entities]] "Car";</code>|EXAMPLE1=
|x4= Return all alive [[west]] soldiers on foot:<code>_footsoldiers = [[entities]] [<nowiki/>["SoldierWB"], [], [[false]], [[true]]];</code> |EXAMPLE4=
|x2= Return all alive entities on the map:<code>_allalive = [[entities]] [<nowiki/>[], [], [[true]], [[true]]];</code>|EXAMPLE2=
|x3= Return dead and alive entities but logic:<code>_notlogic = [[entities]] [<nowiki/>[], ["Logic"], [[true]]];</code>|EXAMPLE3=
|x4= Return all alive [[west]] soldiers on foot:<code>_footsoldiers = [[entities]] [<nowiki/>["SoldierWB"], [], [[false]], [[true]]];</code>|EXAMPLE4=
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| [[nearEntities]], [[allUnits]], [[vehicles]], [[agents]], [[allMissionObjects]] |SEEALSO=  
| [[nearEntities]], [[allUnits]], [[vehicles]], [[agents]], [[allMissionObjects]] |SEEALSO=
}}
}}


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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 23:57, 23 December 2020

Hover & click on the images for description

Description

Description:
Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored.
Optimisation tip: Keep number of types in both includeTypes and excludeTypes arrays to a minimum by possibly using parent/base classes.
If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.
Groups:
Object Detection

Syntax

Syntax:
entities type
Parameters:
type: String - if an empty string "" is provided, all entities are returned
Return Value:
Array

Alternative Syntax

Syntax:
entities [typesInclude, typesExclude, includeCrews, excludeDead] Template:since
Parameters:
typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
includeCrews (Optional, default false): Boolean - include crews currently in vehicles
excludeDead (Optional, default false): Boolean - exclude dead entities
Return Value:
Array

Examples

Example 1:
_allcars = entities "Car";
Example 2:
Return all alive entities on the map:_allalive = entities [[], [], true, true];
Example 3:
Return dead and alive entities but logic:_notlogic = entities [[], ["Logic"], true];
Example 4:
Return all alive west soldiers on foot:_footsoldiers = entities [["SoldierWB"], [], false, true];

Additional Information

See also:
nearEntitiesallUnitsvehiclesagentsallMissionObjects

Notes

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Notes

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