getDammage: Difference between revisions

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[[Category:Scripting Commands OFP 1.46|GETDAMMAGE]]
[[Category:Scripting Commands OFP 1.46|GETDAMMAGE]]
[[Category:Scripting Commands ArmA|GETDAMMAGE]]
[[Category:Scripting Commands ArmA|GETDAMMAGE]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Revision as of 06:36, 24 February 2007

Hover & click on the images for description

Description

Description:
Returns the object damage in the range from 0 to 1.
Groups:
Uncategorised

Syntax

Syntax:
getDammage obj
Parameters:
obj: Object
Return Value:
Number

Examples

Example 1:
getDammage player

Additional Information

See also:
damagesetDamagesetDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

UNN
Vehicles repaired in game with the Repair trucks e.t.c never get completely repaired. After being repaired, rather than returning 0 when the damage command is called. They return a value equal to or less than 0.09. Consequently any vehicle flagged as immobile (as indicated by the canMove command), remains so. At least as far as the AI are concerned. The AI will refuse to board an immobile vehicle or eject straight after boarding. Players remain unaffected and can drive the vehicle as normal. To circumvent this, use setDamage 0 on the vehicle in question, to allow the AI to board.
Ceeeb
In OFP 1.96, it is possible for a unit to be dead and still return a getDammage value well below 1. Use !alive to check if a unit is dead.

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