Difference between revisions of "getHit"

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(Add A2OA EOL)
(Was introduced with A3)
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|game2= arma3 |Game2 name=
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|game2= arma2oa |Game2 name=
  
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|version2= 1.64 |Game2 version=
  
 
|arg= global|Multiplayer Arguments=
 
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| Returns selection damage. Same as [[getHitPointDamage]] only argument is selection part instead of hit point.
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| Returns selection damage. Same as [[getHitPointDamage]], only the argument is selection part instead of hit point.
 
{{Informative | Some part names are in Czech; see [[Translations|translation table]].}} |DESCRIPTION=
 
{{Informative | Some part names are in Czech; see [[Translations|translation table]].}} |DESCRIPTION=
 
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Revision as of 12:25, 19 September 2019

Introduced with Arma 3 version 1.321.32Introduced with Arma 2: Operation Arrowhead version 1.641.64Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Returns selection damage. Same as getHitPointDamage, only the argument is selection part instead of hit point.
Some part names are in Czech; see translation table.

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number (prior to Arma 3 v1.93.145625, Nothing was return when invalid selection was given)

Examples

Example 1:
player getHit "head";
Example 2:
_car getHit "motor";

Additional Information

See also:
setHitgetHitPointDamagesetHitPointDamagesetDamagedamagegetHitIndexsetHitIndex
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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