Difference between revisions of "getHit"

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| [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]]|= SEEALSO  
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| [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]]|= SEEALSO  
  
 
|  |= MPBEHAVIOUR  
 
|  |= MPBEHAVIOUR  

Revision as of 11:55, 11 September 2015

Introduced with Arma 3 version 1.321.32Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Returns selection damage. Same as getHitPointDamage only argument is selection part instead of hit point. Note: Some part names are in Czech; see translation table.

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number or Nothing on non-existing vehicle or selection

Examples

Example 1:
player getHit "head";
Example 2:
_car getHit "motor";

Additional Information

See also:
setHitgetHitPointDamagesetHitPointDamagesetDamagedamagegetHitIndexsetHitIndex
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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